Discover: mapping a system across a wall of diagramsDiagnose: reading dashboards to locate the problemDesign: wireframes and interface work for the solutionDeliver: shipping the finished productEvolve: continuous improvement after launchA mobile application in the hand, mid-interaction
Build · Release · Support

Mobile applications

One codebase, both stores, and a release process your own team can run. Most mobile projects are fine until the first urgent fix, when it turns out nobody but the original developer can get a build approved and shipped within a day.

  • One
    Codebase, two stores
  • Your
    Store accounts, day one
  • Day
    From fix to released
  • Both
    Languages, with RTL

Sectors that trust us

What is app delivery?

Delivering a mobile app is two jobs. One is the app, which is the part everybody estimates. The other is the release pipeline, the store accounts, the crash reporting and the ability to ship a fix on a Tuesday afternoon, which is the part that decides whether the app survives its second year.

Native or cross-platform, and how do you choose?
Cross-platform for almost everything, because two codebases means two of every bug. We go native for a specific reason — heavy camera work, background location, a platform feature with no bridge — and we name that reason in the proposal.
Who owns the store listing?
You do, on your own developer accounts, from the first submission. An app published under an agency account is an app you cannot update without them, and unpicking that later means a new listing and the loss of every review.

Key takeaways

  • One codebase: serves both stores, so one fix is one review and one release, not two of each.

  • Your store accounts: registered to your company from the first submission, never moved later.

  • Your team releases: a documented build job your own people run, without a call to us first.

  • Arabic is tested: right-to-left layouts are checked on every screen in review, not assumed.

  • Crashes are alerts: reported to your own accounts before they ever appear as a store review.

What we build

Mobile delivery from the first screen to the store release.

Each of these is part of the delivery rather than an add-on, because without a release path, crash reporting and offline behaviour an app is a prototype that happens to sit in a store.

  • Cross-platform

    One codebase for both stores, so every fix is written, reviewed and released once, and the two apps never drift apart.

  • Offline

    What the app does on a poor connection, decided in design rather than discovered.

  • Arabic & RTL

    Mirrored layouts and genuine Arabic content in the build from the very first week.

  • Push & links

    A notification that opens precisely the right screen, with deep links verified on both stores before the first release.

  • Release pipeline

    A documented job your own team runs, with a rollback that has actually been exercised.

  • Crash reporting

    Alerts on your own accounts, so you hear about a crash before a store reviewer does.

Choose the build

Native, cross-platform or web-first.

  • Native

    Two codebases, each at home on its platform. Right for heavy camera work or background location.

  • Cross-platform

    One codebase, both stores, one fix per bug. Our default, with the exceptions named in the proposal.

  • Installable web app

    An installable web app, with no store at all. Right for internal audiences and for teams that ship every day.

How we release

The release path matters more than the launch.

We build the release pipeline before the second screen exists, which always feels premature and never is. In week one someone from your team cuts a build and puts it in front of internal testers, using the documented job.

Discover: mapping a system across a wall of diagrams
01Scope

Which screens hold real logic, which store rules apply, and a number per phase.

What we build with

Cross-platform by default, native only where the case earns it.

  • React Native
  • Expo
  • Flutter
  • Swift
  • Kotlin
  • TypeScript
  • Firebase
  • Fastlane

Why SiaSol

Why teams bring us their app work and keep every key themselves.

Because the store accounts, the signing keys and the release job are yours from week one.

  • Your store accounts

    Registered to your company from the first submission, never transferred later.

  • One codebase

    Both stores from one repository, so a single fix means a single release.

  • Arabic tested

    Mirrored layouts checked on every screen in review, from the first week.

  • You can release

    A documented build job your own team runs, with us watching, not driving.

How it works · our method

The SiaSol five-phase method, applied to this service.

  1. 01

    Discover

    Most technology projects fail long before the first line of code — they fail at the question.

  2. 02

    Diagnose

    Every slow process has an owner and a cost.

  3. 03

    Design

    Architecture is a set of decisions you live with.

  4. 04

    Deliver

    Software not in production is just cost.

  5. 05

    Evolve

    The handover is the point, not the end.

Where we work

Close where it counts, bilingual everywhere

  • Egypt: Cairo (HQ) and nationwide delivery

  • Saudi Arabia: Riyadh, with teams on client time zones

  • Gulf and beyond: Arabic and English, one delivery standard

Cost & engagement

Mobile applications: what a release costs, and how we engage

Cost follows the screens that hold real logic, not the screen count. A list screen is cheap; a booking flow with payment rules and offline edits is most of the project, so we scope those first.

  • Fixed · one to two weeks

    Scoping

    Which screens hold the logic, and a number against each phase.

  • Per phase · fixed after scoping

    First release

    In both stores, with the release pipeline your team runs.

  • Monthly · optional

    Support

    Store policy changes, OS releases and the crash queue.

FAQ

What to ask about Mobile applications.

01Which framework do you build with?

React Native for most work, because the web and mobile teams then share a language and a review culture. Flutter where the design is heavily custom and animation-led. The choice is named in the proposal with its reason.

02Can you publish to our own store accounts?

That is the only way we do it. We help you create the developer accounts if you lack them, but they are registered to your company and the signing keys live in your own secret store from the first build.

03How do you handle Arabic and right-to-left?

Both languages are in the build from week one with real content, not placeholder text reversed. Mirroring is checked on every screen in review, because an RTL bug found at the end is a layout decision to unpick, not a fix.

04What about app store review rejections?

We expect one or two and plan the dates around them. The common causes are account deletion, payment routing and permission descriptions, all checked against current policy before the first submission.

05Can our team take over the app later?

That is what the release pipeline is for. Someone on your team cuts a build in week one using the documented job and keeps doing it, so taking over is a continuation rather than a transfer.

06Do we need a backend as well?

Almost always, and it is usually the larger half of the work even though the app is the visible half. If you already have one we build against it and say plainly what it is missing for mobile.

07How do you test on real devices?

On a small set of real handsets chosen from your own analytics rather than a list of popular models, plus an emulator matrix for the rest. The oldest device your users actually have is the one worth owning.

08What happens when a new OS version lands?

The app is tested against the beta rather than the release, which gives a month of warning. Most years nothing breaks; when something does, it is a permission prompt or a background rule, and knowing early is cheaper.

Ready to ship your app?

Tell us what the app has to do and who will use it. We come back with phases, a stack decision and a number you can plan against.

Book scoping